Getting rid of unnecessary singletons

I have often stumbled people using singletons for a lot of stuff when developing games with Unity. Most often they’re used for convenient access to all sorts of stuff like Game Managers, UI Managers, Game sessions handlers and Save systems. This is all fine and dandy for a while but as your code base grows […]

First blog post

It’s finally here, after thinking long and hard whether to make one of these or not I decided to go for it and finally start a more technical oriented blog about game development and computer programming.