Some tips for intractable Game Elements

No matter what kind of game you’re making for whatever platform whether it’s mobile or a desktop device it’s likely that the game contains Intractable Game elements. By these I mean elements the player can interact with either through clicking, touching or maybe through pressing a certain button while near the element. For example: characters, […]

Getting rid of unnecessary singletons

I have often stumbled people using singletons for a lot of stuff when developing games with Unity. Most often they’re used for convenient access to all sorts of stuff like Game Managers, UI Managers, Game sessions handlers and Save systems. This is all fine and dandy for a while but as your code base grows […]

First blog post

It’s finally here, after thinking long and hard whether to make one of these or not I decided to go for it and finally start a more technical oriented blog about game development and computer programming.